Virtual Reality: a Look at Current Technology and Applications With Demonstrations 🗓

— a look at the current VR industry and its future in education, healthcare, and gaming

Meeting
Buena Park Holiday Inn - Beach Boulevard & 91 Freeway 7000 Beach Boulevard, Buena Park, CA Map

IEEE OC Section and LA Chapter Society for Information Display

Meeting Date: September 26, 2019
Speaker: Derek Prate, Chapman University’s Fowler School of
Location: Buena Park Holiday Inn – Beach Boulevard & 91 Freeway 7000 Beach Boulevard, Buena Park, CA

Social Hour and VR demonstrations: Starts at 6 PM; Start Dinner: 6:30 PM.
Menu: The meal will be the popular Delicatessen Buffet with salads, make your own sandwiches, coffee, and dessert.
VR demonstrations will continue until 6:30 PM and resume from 8:45 to 9:30 PM
Lecture: Starts at 7:30 PM to 8:45, including Q and A.
Cost: Will be $25 for SID and IEEE members, $30 for non-members, and free for the first 5 Students who must reserve a place.

RSVP: Please make a reservation: Bob Schmahl at robhersch11@gmail.com, or 714-871-5408 by September 24, 2019
Remote viewing of the lecture using “Go to Meeting” will be available. Make a reservation with Larry Iboshi at iboshi@pacbell.net.

Summary:
Virtual Reality (VR) technology is mainstream. Phones and in-home devices are now capable of immersing audiences all over the world, but how does it work? What are developers doing with this technology? VR: In Gaming and Beyond will explore these topics by taking a look at the current VR industry and its future in education, healthcare, and gaming as well as what’s happening locally- diving into the ways students at Chapman University are using VR technology to develop cutting edge games and research projects.

VR demonstrations:
1) Wild West Target Practice – Ride on a minecart and shoot targets in a Wild West setting. At the end of the track the module will display accuracy and target statistics.
2) Mech Pilot – Drive a mech with joysticks and destroy robots with different weapons (each weapon has a different targeting and feedback mechanism).
3) VRSensory Research – Multiple levels of sensory experiences in different settings. Current experiences include Baseball (hitting), Laser Tag, Horseback Riding, Dance Studio, and Thunderstorm (explore a landscape by teleportation in a thunderstorm).

Bio:
Derek Prate earned his BS in Game Design in 2014 from Full Sail University while working as a Game Designer at JumpStart, an educational games studio. Derek’s professional experience includes designing and building multi-platform games for DreamWorks and the NFL. He began teaching game development and computer science at Chapman University in 2015. He currently participates in VR research and teaches VR platforms at Chapman University’s Fowler School of Engineering. His primary interests include AR/VR technology, game design theory, Unity and Unreal programming, player immersion, user experience, usability, and analytics.